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Usability and Accessibility: Interplay
Usability
As a simple definition, "usability" measures how well people can understand
and successfully use a product, service, or website. Usability issues typically
boil down to efficiency, accuracy, and user satisfaction.
Accessibility
"Accessibility" measures how well people with disabilities can use a product,
service, or website. The disabilities may be permanent, e.g., blindness, or
temporary, e.g., trying to listen to news on a TV in a noisy sports bar.
Interplay between usability and accessibility
An unusable accessible product?
It stands to reason that if a product, service, or website has serious
usability problems, making it accessible does not provide much benefit. People
with disabilities will find it difficult to use, and they may be reluctant to
use it no matter how "accessible" it is.
If the techniques for improving accessibility are poorly chosen, then a
previously usable product may be rendered unusable (or less usable). For example,
users who are blind may need a device that talks to them, but those who are not
blind may become quickly frustrated with the device as it chatters away, because
they have no need for the speech output (which becomes noise to them).
Adding accessibility to the detriment of general use is not good business. It
may win a contract initially, based on accessibility, but in the long run
ease-of-use may be the more important factor for the continued success of
the product.
A product with hard-to-use accessibility features?
Accessibility is about more than conformance with technical regulations.
A designer might follow all of the accessibility regulations, but still create
a solution that the majority of people with disabilities cannot use. For example,
in the days before Flash accessibility, many people developed "accessible" web
pages but had a Flash intro to their website, which was inaccessible to users
who were blind and using screen readers. It would be like having a building with
wheelchair-accessible bathrooms but no wheelchair ramps into the building.
Just like any other product feature, an accessibility feature should
be tested by users, (i.e., people who have disabilities) or by using a
simulation of disabilities.
Benefits of measuring usability and accessibility together
Usability and accessibility are most appropriately measured through
user testing, and sometimes in design, accessibility and usability issues
must be addressed simultaneously.
It is common for accessibility evaluations to turn up a good number
of usability issues in addition to the identification of accessibility issues.
In addition, increasing accessibility for people with disabilities
may also help users who do not regard themselves as having disabilities but
who have some form of situational limitation. For example, making a cellular
phone accessible to people who are blind might increase the usability of the
device for users whose visual attention is directed elsewhere (e.g., using a
"talking" phone while driving a car).
Summary
Accessibility and usability are intertwined. Your design team, and any
accessibility consultants that you hire, should be aware of this interplay.
Understanding and solving usability problems may be a prerequisite before
attempting to solve accessibility problems.
Learning More
If you want to learn more about usability and accessibility, check out these resources:
- Accessibility
and the User-Centered Design Process, from ITTATC, which defines accessibility
and usability and explains how accessibility can be incorporated into the user-centered
design process.
- The Usability Professionals Association, which
supports usability specialists, people from all aspects of human-centered design, and
the broad family of disciplines that create the user experience in promoting the design
and development of usable products.
- The Human Factors and Ergonomics Society, which
promotes the discovery and exchange of knowledge concerning the characteristics of
human beings that are applicable to the design of systems and devices of all kinds.
- Special Interest Group on Computer-Human
Interaction (SIGCHI), which brings together people working on the design, evaluation,
implementation, and study of interactive computing systems for human use.
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