Introduction to Accessibility
Accessibility allows people to use a product or service even when they
are using it under conditions that limit or inhibit their abilities. In
this context, limiting conditions may be functional or situational:
- Functional limitations pertain to disabilities, such as blindness
or limited use of the hands. Functional limitations can be visual, auditory,
physical, or cognitive (which is very broad and includes aspects such as
language and learning disabilities). Functional limitations can be temporary
or permanent.
- Situational limitations relate to the circumstances, environment,
or device. These limitations can affect anybody, not just people with
disabilities. Examples include trying to carry on a cell phone conversation
in a noisy environment or trying to use a handheld personal digital
assistant (PDA) when you have a sprained thumb.
When a product or service is accessible, its user interface is understandable
and operable by people operating with functional or situational limitations.
When a product or service is designed to accommodate functional limitations,
oftentimes the benefits of that design transfer to those who are operating with
situational limitations.
Making Technology More Accessible
There are two primary ways to make technology accessible: (1) build accessibility
directly into the "mainstream" product or service, and (2) make the "mainstream" product
or service compatible with assistive technology.
Accessibility that is built into a "mainstream" product or service can take many forms:
- If a software application allows a user to navigate and use its functionality
strictly through use of keyboard shortcuts (instead of or in addition to the
"pointing and clicking" of a mouse), then this feature is an example
of built-in accessibility. In this case, this accessibility feature helps
people who are blind because they cannot see where they should point the
mouse. It also helps people who have tremors or arthritis in their hands; they
may not have the fine motor control that is needed to point and click a mouse button.
- If an operating system allows a user to set his or her preferences for text
and icon sizes and for color schemes and contrast, then these capabilities would
be considered accessibility that is built into a "mainstream" product. Users who
have low vision benefit greatly when they can increase the size of text and icons
that appear on displays, such as computer monitors or cell phone screens. Many
users with low vision also find it easier to read white text on a black
background; some operating systems allow them to change their system defaults
to match their preferences.
In some cases, it can be very difficult or impossible to make a "mainstream" product
or service directly accessible to someone with a disability. In this case, a product
designer can provide access to the "mainstream" technology by making it compatible with
assistive technology.
Following are some examples of assistive technology (or AT) that are commonly
used by people with disabilities:
- On-screen keyboards are software images of a standard or modified keyboard
placed on the computer screen by software. The keys are selected by a mouse, touch
screen, trackball, joystick, switch, or electronic pointing device. [1]
- A screen reader is a software program that works in conjunction with a
speech synthesizer to verbalize everything displayed on a screen including
control buttons, menus, text, and punctuation. [2]
- A screen enlargement program focuses on a single portion of the screen
and enlarges it. [3]
- A teletypewriter (or TTY) is a device with a keyboard that sends and
receives typed messages over a telephone line. [4]
The Assistive Technology Industry Association (or ATIA) developed
AT-IT
Compatibility Guidelines that are meant to help mainstream IT vendors make
their products and services compatible with current and future assistive
technologies.
Learning More
If you want to learn more about accessibility, check out these resources:
- Accessibility and
the User-Centered Design Process, from ITTATC, which defines accessibility (and
usability) and explains how accessibility can be incorporated into the product design
process.
- Guidelines
for the Design of Consumer Products to Increase their Accessibility to Persons with
Disabilities or Who are Aging, from the Trace Center, which presents design
guidelines for consumer products such as appliances and other electronic and mechanical
devices available to the mass market for use in the home, school, office, or for use by
the general public in the community.
- Designing More Usable
Telecommunications, from the Trace Center, which is a list of key resources,
documents, and programs related to making telecommuniations more usable for all.
- Getting Started: Making a Web
Site Accessible from the World Wide Web Consortium (W3C), which explains why web
accessibility is needed, what makes a website accessible, and how to evaluate websites
for accessibility.
- The Technology
Toolbox by the Alliance for Technology Access (ATA), which provides a description of
many different types of assistive technology as well as some software features that are
generally desirable to people with disabilities.
- Assistive Technology
Quick Reference Series by Tech Connections, which offers frequently asked questions
(and answers) about specific types of AT. The series also provides links to other
information resources and to vendors that sell the AT.
- Alliance for Technology Access (2001). Alternate Keyboards. Computer and Web Resources
for People with Disabilities.
http://www.ataccess.org/resources/atabook/s02/s02-03a.html.
- Alliance for Technology Access (2001). Screen Readers. Computer and Web Resources
for People with Disabilities.
http://www.ataccess.org/resources/atabook/s02/s02-05e.html.
- Alliance for Technology Access (2001). Screen Enlargement Programs. Computer and Web
Resources for People with Disabilities.
http://www.ataccess.org/resources/atabook/s02/s02-05f.html.
- Alliance for Technology Access (2001). TTYs and TTY Modems. Computer and Web Resources
for People with Disabilities.
http://www.ataccess.org/resources/atabook/s02/s02-06f.html.